BIO & EXPERIENCE

PRE WINDOWS 95 Experimenting with QBASIC Games, writing Batch-tools, modding and hacking DOS Games. Started to seriously learn  „Computer graphics“, first contact with Level-Design, drawing, painting, going to school.
1995 – 2000 Started learning 2D/3D Graphics-, Level-Design and Concept Art for several  MODs and Software Projects. Also going to school.
2001 – 2008 Exec.Producer and Game-Designer for first own game project (THE MAD PROJECT), recruited and managed an international modding/dev team of around 30 people. Parallely I graduaded in a craftsman apprenticeship (Sanitär, Heizung Klimatechnik), after that break started to study Graphic- and Object-Design on RRBK in Cologne.
2009 – Today Freelancer focused on Graphic- & Communication-Design, studying screen- and  Game-Design. Writing game design concepts, studying technical Art Direction for game-design.
2010 – 2013 Freelancer @ Agentur trotzKommunikation. Responsible for concept and design of Graphic-, Communication- and Screen-Design.
2013 – 2019 Freelancing in Graphic- und Communication-Design. Design and prototyping of „Indiegame“ concepts and prototypes. Studying UNITY Engine, also start learning basic C# for rapid prototyping in UNITY.
2019.6 – Today 3D Generalist @ Winningstreak Games (GmbH) in Cologne.
All 3D related things, scenes, props, rigging and animation.
 

CHARACTER TRAITS & TALENTS

  • very curious
  • highly self motivated ( to learn and expand )
  • highly creative
  • highly empthatic
  • highly sensitive person
  • lateral thinker
  • auto-didact
  • logical and abstract thinking
  • analytic, observer, cautious
  • Coop mentality
  • Likes solving (creative) problems
  • Detail-nerd

KNOW HOW, CAN DO

Main disciplines

  • Tech. Art Direction
  • Game design
  • Gameplay design
  • Animation
  • Web- and screen design

Tools

  • Affinity Photo + Design
  • adobe (Ps, Il, Id, Fw, …)
  • BLENDER 3D
  • Office (Open)
  • Notepad (++)
  • + many more

Technologies

  • Build Engine
  • ID Tech (1-3)
  • Source Engine
  • Unreal Engine (1-3.3)
  • CryEngine 3
  • Unity 3D
  • + many more

Languages

  • HTML + CSS
  • C# (some)
  • JS + PHP (not anymore)
  • Shaders (a little)

MAIN SKILLS

  • Art Direction ( 2D, 3D visual arts, game art )
  • Level- and Environment- design
  • Game- and Gameplay- design
  • Concept art / Painting / Illustrations /Rendering
  • Print- and screen- design
  • Table tennis
Game & Level design, indie game developer ( ~28+ years )
Art & Graphic design ( ~20+ years )
Web- , print- and screen- design ( ~15+ years )
C# Programming ( ~5+ years )

INTERESTS

Interactive media, especially game dev and design matters.

Architecture, Interior-design and Light(ing)

Nature-Sciences, Quantum physics (QED)

Philosophy, Psychology

History, Languages & Etymology

Film, board, card and video Games.

Mastering my own table tennis playstyle

CURRENTLY LEARNING

  • UNITY 3D
  • BLENDER 3D
  • Game Animation ( KF, IK, FK )
  • Basic UNITY 3D C# scripting
  • Animation ( 2D, 3D )
UNITY 3D
BLENDER
Animation
C#

LEARNING NEXT

  • Advance my Blender animation techniques and skills