Deep Black. Team Tactical Espionage
Target Platform: PC
Players: 1 – 32
Current Engine: UNITY 5
You and your teams job is simple,
Find the package, stop Mutually Assured Destruction protocol.
A „next“ generation Online FirstPerson Game Concept , focused on an intense psychological, cinematic first Person Stealth and Recon combat experience. Sequential / non-linear Sandbox Mission-design and other concepts to take another approach to story driven multiplayer games, combining COOP gameplay within competitional mission scenarios.
One of my one-man passion projects, originally written around 1999, completly re-written around 2003 redefining class and squad-based competitive and cooperational multiplayer, where stealth and teamplay are key.
The first prototype was made with Source Engine, starting concept and art assets a year before. I focused on different parts with every version and game-engine like visual look and feel, large scale sandbox environments, UI etc.