BIO & EXPERIENCE

PRE WINDOWS 95Experimenting with QBASIC Games, writing Batch-tools, modding and hacking DOS Games. Started to seriously learn  „Computer graphics“, first contact with Level-Design, drawing, painting, going to school.
1995 – 2000Started learning 2D/3D Graphics-, Level-Design and Concept Art for several  MODs and Software Projects. Also going to school.
2001 – 2008Game-Designer for first own larger game prototype (THE MAD PROJECT), recruited and managed an international modding/dev team of around 30 people. Parallely I graduaded in a craftsman apprenticeship (Sanitär, Heizung Klimatechnik), after that break started to study Graphic- and Object-Design on RRBK in Cologne.
2009 – TodayFreelancer focused on Graphic- & Communication-Design, studying screen- and  Game-Design. Writing game design concepts, studying technical Art Direction for game-design.
2010 – 2013Freelancer @ Agentur trotzKommunikation. Responsible for concept and design of Graphic-, Communication- and Screen-Design.
2013 – 2019Freelancing in Graphic- und Communication-Design. Design and prototyping of „Indiegame“ concepts and prototypes. Studying UNITY Engine, also start learning basic C# for rapid prototyping in UNITY.

6.2019 – 6.2024

3D Generalist @ Winningstreak Games (GmbH) in Cologne.  Wonderful experience and people.

All 3d related things, clubground, museum and stadium scenes, env. props, lighting, 2d sprite rendering. 3d character modeling, rigging and animation.

Main tools: Blender, Photoshop, Affinity Photo, Jira.

Released games: WE ARE FOOTBALL, WE ARE FOOTBALL 2024

KNOW HOW, CAN DO

Main disciplines

  • 2D / 3D generalist
  • Game + gameplay design
  • Game animation
  • UI / UIX / Screendesign
  • PBR textures + materials
  • Asset optimisation
  • Performance friendly
  • Low and medium, hardsurfice too.

Main tools

  • Affinity Photo + Design
  • adobe (Ps, Il, Id, Fw, …)
  • BLENDER 3D
  • Office (Open)
  • Notepad (++)
  • Quixel Mixer
  • some Substance Painter
  • + many more

Technologies

  • Build Engine
  • ID Tech (1-3)
  • Source Engine
  • Unreal Engine (1,2,3.3,4)
  • CryEngine 3
  • Unity 3D
  • + many more

Languages

  • HTML+CSS (2010-2015)
  • C# Unity (2010-2015)

CHARACTER TRAITS & TALENTS

  • curious, creative
  • coop mentality
  • empthatic
  • lateral thinker
  • life time auto-didact
  • logical and abstract thinking
  • analytical and observering. Efficiency loving.
  • Likes solving (creative) problems within limitations.

MAIN SKILLS

  • Art direction ( 2D/3D game art, generalist )
  • 3d modeling. Level- and environment- design
  • Game- and gameplay- design
  • Concept art, texture painting, rendering
  • Table tennis
Game & Level design, indie game developer ( ~28+ years )
Senior art & graphic design ( ~20+ years )
Web- , print- and screen- design ( ~10+ years )
C# Unity 3d, ~5 years
  • BLENDER 3D
  • Animation ( 2D, 3D )
  • Unreal Engine 5
BLENDER 3D, 5+ years
Animation ( 3+ years )
Unreal Engine 5, 2024+

LEARNING NEXT

  • Advance my Blender animation techniques and skills
  • Update and improve my UNREAL ENGINE 5 skillsets